We Don't Run A Convention
Three years. 55 tickets per year. Sold out every time. Over half come back the next.
It started with a bad idea
My wife was out of town at a yoga teacher training retreat. I woke up one morning, saw Ancient Lore Village, and thought to myself: "I bet I could do that."
I drove over, signed the contract, and hosted the first Green Dragon Fest before she got home from her relaxing retreat. She nearly threw up when I told her what I had done.
It was a massive risk. A huge gamble. I honestly didn't even know what I was building.
Year one, 2024
41 players. 11 Game Masters. One fantasy village in the Smoky Mountains of Knoxville, Tennessee.
The first Green Dragon Fest was scrappy and ambitious, and somehow, it worked. Guests showed up, games were played, meals were shared, and by Sunday morning nobody wanted to leave. I knew we had something.
Year two, 2025
We expanded. We sold out.
More guests, a stronger GM lineup, and a community that was starting to feel like something real. Friends made in Year One returned together in Year Two. The event had its own gravity now.
After Year Two, I finally understood what Green Dragon Fest actually was.
What it actually is
You have already gone to the big conventions. The lines, the crowds, the noisy demo halls, the four-hour ticketed sessions you booked six months in advance and barely remembered afterward. That is not what this is.
Green Dragon Fest is 55 people. Four days. A fantasy village that becomes the only thing on your schedule. Four full game sessions with the GMs whose channels you already subscribe to. Family-style meals where the people running your campaign sit two seats down. A bar that closes at 10pm because nobody wants to be hungover for tomorrow's dungeon.
Hardcore aficionados, forever-GMs who have not been a player in years, designers who actually run the game they wrote: this is the room. You came alone. You leave with people you will text about Mausritter for the next decade.
Don't take our word for it
Attendee Testimonial
"If you're a forever GM, come here and play here, you're safe."
- Devin, GDF attendee
Attendee Testimonial
"I expected the fun games. I didn't expect such close camaraderie. It feels more like a gaming retreat than a convention."
- Rebecca, GDF attendee
What's true now
Today, Green Dragon Fest is a 55-person retreat that sells out every year. We do not run a convention. We run a four-day immersion.
What is a four-day pass to GenCon, plus the flights, plus the hotel, plus the meals, plus six months of FOMO afterward? Roughly half of what Green Dragon Fest costs. What you get for the other half: the GMs you came to see actually running games for you, four meals a day with them at the table, a fantasy village to yourselves, and a tribe of 54 other people who will become group-chat regulars.
Over half of last year's guests came back this year. They are coming back next year too.
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